Super James Pond Game Boy

Super James Pond

Super James Pond, also known as James Pond 2: Robocod, is a platform video game and sequel to James Pond that was developed by Millennium Interactive (the same British teams as the original). The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.

James Pond 2 was originally released on the Amiga, Atari ST and Sega Genesis in 1991 by three different publishers before being ported to several other systems including the Amiga CD32, Game Gear, Commodore 64, Master System, Game Boy and SNES. The SNES version was called Super James Pond in North America and Super James Pond II elsewhere. The Game Boy version was called Super James Pond in every region!

The controls are as follows:

Dpad - Moves James Pond in different directions.
A - Jump
B - Activates James' Expandosuit
Start - Pauses game.

*TIP*

Invincibility Trick: Go to the first hub building and collect items in this specific order to trigger a "C.H.E.A.T" effect: Cake, Hammer, Earth (globe), Apple, Tap.

PROTOTYPE PHOTOS

Super James Pond - Game Boy - Front
Super James Pond - Game Boy - PCB
Super James Pond - Game Boy - Back