The Video Game Project
A Closer Look At The Prototypes That Became Your Favourite Games!
Computer Programmer
Computer Programmer, also known as Computer Intro was released on the Magnavox Odyssey 2 in 1979.
As the name implies, is a cartridge intended to educate players in the basics of computer programming. It came with a 104 page manual entitled "A Beginner's Guide to Computer Technology" featuring a brief history of computers and an introduction to programming techniques. The manual also includes samples of several programs which can be typed in, such as addition programs, one digit multiplication, one digit division, "Go to Subroutine" and "Return" programs, one digit addition Flash Card Game (which is different from the pre built one), three ways to enter and output a letter, a game where one player enters a six-letter word and another player guesses it and a message program.
The cartridge comes with three built-in games -
First up theres Flash Card, a simple addition game. An addition problem will be displayed and the player has to enter the solution. If the answer is wrong, a "No" will appear on screen. If it is right, it will be placed in its right position.
Then there is Computer Telepathy, a number guessing game. The player has to guess a number between 00 and 99. If the guess entered is higher than the number, an H will appear beside it. If the number entered is lower, an L will appear. If the number is right, an X will appear.
Finally there is Between the Sheets, another guessing game. The computer displays three numbers, like 3 7 00. The first two numbers are the sheets and the last two digits are the player's score. If the player thinks the secret number is between 3 and 7, he types "Yes", if he thinks it isn't between 3 and 7, he types "No". Right answers add 1 point to the score and the number is displayed, wrong answers will be announced by a beep.
There is also a demonstration program called Creepy Crawler (Press 1), which consists of a randomized display of flashing blocks.