The Video Game Project
A Closer Look At The Prototypes That Became Your Favourite Games!
Doom 32X Prototype
The 32X version of Doom was published by Sega and released on November 21, 1994. The game features 17 maps from the first two episodes but none from the third episode and hence lacks the BFG9000, although it is documented in the manual and a cheat code can give the weapon to the player. Unlike most console ports of Doom, there are no console-exclusive maps. This version also has no multiplayer mode.
Due to poor use of the YM2612 FM synthesis chip in the Sega Genesis, this version's soundtrack is noticeably inferior to that of other versions. Many sound effects are also missing. As with the Jaguar version, the levels have been edited and the game does not feature the Cyberdemon, Spiderdemon or the Spectre (however, unlike the BFG9000, they are not mentioned in the manual). There is also no way to save games, although there is a level select option that allows the player to start on any of the first fifteen levels.
Like in the SNES and Jaguar ports, circlestrafing is not possible in this version due to the use of a "strafe on" key rather than separate left and right strafe keys.