Ducktales
DuckTales is an action platformer video game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990.
Although Capcom had previously worked with Disney by publishing the Hudson-produced Mickey Mousecapade in North America in 1988, DuckTales became the first licensed game that the company developed, and shared many key personnel with the original Mega Man series including producer Tokuro Fujiwara, character designer Keiji Inafune, and sound programmer Yoshihiro Sakaguchi.
DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation.
You play the role of the money-grubbing old Disney character Scrooge. Basically you are doing what any rich man desires to do... drop everything and travel to multiple locations around the globe in search of treasure and wealth.
The controls are as follows:
Dpad - U/D/L/R moves you in the corresponding direction.
A - Makes your character jump.
B - Used for various attacks & techniques in game.
Start - Pauses the game.
Select - Not used.
*TIPS*
Amazon Statue Skip: Avoid paying the expensive toll to the giant gray statue. Decline the offer, turn around, wait for a plunger-throwing enemy, and pogo-bounce off its head to reach the upper rope for free.
Permanent Health Upgrades: You can permanently expand your maximum hit points twice. Locate the hidden rooms in Transylvania and free Bubba the cave duck from the ice block in the Himalayas.
10 Million Dollar Ending: Reaching the absolute best ending requires accumulating $10,000,000 by the conclusion of the game. Simply beating the final boss with a lower cash total triggers standard endings.
Pogo Jump Optimization: Unlike the NES version, the Game Boy version features a tighter field of view. Always trigger your pogo jump early when dropping onto off-screen enemies to prevent taking cheap damage.
PROTOTYPE PHOTOS


