The Video Game Project

A Closer Look At The Prototypes That Became Your Favourite Games!

GODS Super Nintendo Prototype



GODSGods is a 1991 video game by The Bitmap Brothers where the player is cast as Hercules in his quest to achieve immortality. The game was first made for Amiga and Atari ST computers and then ported to various other platforms including the Super Nintendo.

Although Gods might seem like a "jump and run" platformer, in this game while precise and timed jumping are required to progress, planning each move carefully yields better results health-wise than attempting to rush through a level, and there are some puzzles (often involving levers and objects) which require the player to go back and forth in the level, since there's only a four-space inventory where objects required to get bonuses (such as keys) or to complete a level can be carried. The console versions run at a considerably higher speed, which increases the difficulty level. These console versions do not share the same opening theme music as the PC versions of the game. They do however, have background music throughout the game, which is notably missing in the PC versions unless you happen to own a Roland LAPC-I.

There are several weapons available in the levels or to buy, and up to three of each can be used simultaneously. It is also possible to vary the focus of the weapons: to destroy more enemies at the same horizontal level as the player, a tight angle is advisable, but in levels with open spaces and enemies in higher places, a diffuse aim might prove more useful. There are also other weapons, such as bouncing axes that can be used to take on enemies at a lower level or fireballs.

GODS Prototype - PCB Front

Proto - Front

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GODS Prototype - PCB Back

Proto - Back

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