The Video Game Project

A Closer Look At The Prototypes That Became Your Favourite Games!

The Legend of Zelda - Ocarina of Time



The Legend of Zelda - Ocarina of Time - Nintendo 64The Legend of Zelda - Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November of 1998 and in Europe and Australia the following month. Ocarina of Time is the fifth game in the Legend of Zelda series and the first with 3D graphics. Originally developed for the 64DD peripheral, it was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time.

Nintendo had initially planned to release Super Mario 64 as a launch game for the N64 and later release Ocarina of Time for the 64DD, a disk drive peripheral for the system which was still in development. They eventually migrated the development of Ocarina of Time from disk to cartridge media due to the high data performance requirements imposed by continuously reading 500 motion-captured character animations throughout gameplay

The 32-megabyte game was the largest game Nintendo had created. Early in development, the team had concerns about the data storage constraints of the N64 cartridge. In the worst-case scenario, Ocarina of Time would follow a similar structure to Super Mario 64, with Link restricted to Ganondorf's castle as a central hub, using a portal system similar to the paintings that Mario uses to traverse the realm. An idea that arose from this stage of development, a battle with a doppelganger of Ganondorf that rides through paintings, was used as the boss of the Forest Temple dungeon!

The Legend of Zelda - Ocarina of Time - Front

Proto - Front

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The Legend of Zelda - Ocarina of Time - Back

Proto - Back

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